Following yesterdays post, here is a contact sheet and turnaround for
the construction of the 'conductor gyro part 2 - Dies Irae' sculpture.
Ethan Shilling
Thursday, 10 April 2014
Wednesday, 9 April 2014
Cut-outs and Grids
This is really a continuation of my last two posts, with a few more variations and examples based on the curves and shapes we're working with.
First we have a selection of curves represented in this form (similar to the example in this post).
Cellist Arm - Taken from Part 2 - Dies Irae
Conductor Arm - Taken from Part 2 - Dies Irae
Conductor Gyro - Taken from Part 2 - Dies Irae
Cellist Arm - Taken from Part 7 - Libera Me
Conductor Arm - Taken from Part 7 - Libera Me
Conductor Gyro - Taken from Part 7 - Libera Me
The left versions are taken from the outer most shapes, while the ones on the right are from the inner (intersecting) shapes. As some of the intersecting shapes were to small to use, I decided to filter out the smallest shapes by setting a minimum size to be generated from the curves.
Now here is something a bit different. I have taken a selection of shapes (that I created earlier - refer to this post) and represented them in grid like structures.
Conductor Gyro - Taken from Part 1 - Requiem
Conductor Gyro - Taken from Part 2 - Dies Irae
Cellist Arm - Taken from Part 3 - Offertorio
Conductor Arm - Taken from Part 4 - Sanctusi
Cellist Arm - Taken from Part 5 - Agnus Dei
Cellist Arm - Taken from Part 6 - Lux Aterna
Conductor Gyro - Taken from Part 7 - Libera Me
By themselves, they are perhaps not as expressive or fully representative of Verdi's Requiem, but the techniques could be applied to better effect if combined as part of a more elaborate sculpture. Maya's boolean tools were used to cut the shapes up, although it took quite a bit of fiddling to get a consistent result as the boolean tools can be somewhat temperamental.
Turnarounds to come later on.
Ethan Shilling
First we have a selection of curves represented in this form (similar to the example in this post).
Cellist Arm - Taken from Part 2 - Dies Irae
Conductor Arm - Taken from Part 2 - Dies Irae
Conductor Gyro - Taken from Part 2 - Dies Irae
Cellist Arm - Taken from Part 7 - Libera Me
Conductor Arm - Taken from Part 7 - Libera Me
Conductor Gyro - Taken from Part 7 - Libera Me
The left versions are taken from the outer most shapes, while the ones on the right are from the inner (intersecting) shapes. As some of the intersecting shapes were to small to use, I decided to filter out the smallest shapes by setting a minimum size to be generated from the curves.
Now here is something a bit different. I have taken a selection of shapes (that I created earlier - refer to this post) and represented them in grid like structures.
Conductor Gyro - Taken from Part 1 - Requiem
Conductor Gyro - Taken from Part 2 - Dies Irae
Cellist Arm - Taken from Part 3 - Offertorio
Conductor Arm - Taken from Part 4 - Sanctusi
Cellist Arm - Taken from Part 5 - Agnus Dei
Cellist Arm - Taken from Part 6 - Lux Aterna
Conductor Gyro - Taken from Part 7 - Libera Me
By themselves, they are perhaps not as expressive or fully representative of Verdi's Requiem, but the techniques could be applied to better effect if combined as part of a more elaborate sculpture. Maya's boolean tools were used to cut the shapes up, although it took quite a bit of fiddling to get a consistent result as the boolean tools can be somewhat temperamental.
Turnarounds to come later on.
Ethan Shilling
Tuesday, 8 April 2014
Requiem - Abstracts #02 (Requiem and Kyrie)
The pathway to finding a solution or outcome to such an open and abstract project is still very much in flux. The examples below are one possible offshoot of a previous experiment. These are a couple of weeks old now, so the methodology behind a solution has developed and evolved since, but nonetheless, they are worth posting in an attempt to find a footing.
The initial ideas spawned from flattening curves and then extruding them against one another, or revolving them within a three dimensional space. Already, some of these have some interesting decisions. Some are very formal, with structure and weight, whilst others hover in negative space and demonstrate options for manufacture.
These options are far more in line with the aesthetic and ideas of traditional sculpture. In my role, I'm trying to find some alternative paths. These are not outcomes in any way, but demonstrate the breaking of traditional approach, attempting to create forms that sit in alternative spaces or that simply break from traditional ideas that we may have had.
In many ways these are just bizarre experiments in an attempt to find some interesting pathway through the project. But these ideas are already a few weeks old and new thoughts / research are being discussed, so keep updated for some new methodologies in the next few weeks.
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