ANIMATION STILLS
Wednesday, 17 July 2013
ACT Collaboration Project - Darius Milhaud's La création du monde
Tuesday, 9 July 2013
Act Revisited - Track 05 and 10
Rendering is complete for all tracks, but whilst I have the opportunity to touch up a few bits, I'd thought I'd upload the two tracks which have been through a lot of changes and discussion.
Track 05
So, this was a piece that needed energy and chaos. The explosive paintings from Phil Gomm provided a great cut in the middle of the piece and the key was to really make the energy and movement get almost out of control. I'll be re-rendering this piece because there are a few changes I've now made but any suggestions would be great.
Track 10
Track 10 was also a complete overhaul and now has an abstract landscape generated from a number of speed paintings. The ending has been tweaked so that it fades away bit by bit. This is very much a final flight following strange shapes across the landscape and will hopefully provide a dream like finale to the piece.
Friday, 5 July 2013
Act Revisited - Track 10 and 06
The final week is almost upon us and the rendering will begin soon. But before all that, it's a manic weekend of final changes, adjustments and corrections. The big change so far is a rework of Track 10. The last version was really lacking, and it just felt so unaware of it's base. So, I started fresh and it's already moving in a much more interesting direction.
Track 10
The key thing was to go back to the speed paintings and really think about what this piece was suggesting. The biggest problem is the lack of source material and notions. The music is very sparse, and thus the speed paintings vary wildly. From dark minimal images, to vivid explosions of colour. It all started with Joey Ku's and Dayle Sanders' images, both full of colour and life. These formed the base of the animation and helped build a strange landscape. The music really gives this impression of flying through a world as it slowly falls into silence. From these paintings, I started to build this abstract world and animate elements to emphasise this slow descent. It felt very enlightening and pleasing, despite it being the end of the piece, almost a surreal and dreamlike state of descent. So, this is the base, it hopefully provides a solid form to work from. The two areas I really want to get fixed this weekend are; to change the wavy coloured lines that act as transitions, and add in elements to help bring some excitements to certain parts. Phil Gomm's speed paintings suggest an almost firework display of explosion, which I think will add nicely to the subtle beats within the sequence.
Track 06
This sequence is another which is still in the works, but I'm uploading it with some changes so that I can get feedback about what could be added. It's definitely a piece which needs something extra, but I'm also wary about adding too much. The music for this part again has a strange wondering sensibility about it, and this is something I definitely want to keep. I've made changes to the end, partly because the previous spiral motif was a default stand in. This is going to require some further thought but for now it is definitely still open for adjustments.
All in all, things are moving towards completion. But this weekend is definitely the time to make changes and get things ready to render. The list below outlines what needs doing on my part.
Sequence 02 - Complete, slight adjustments need to be made before rendering.
Sequence 04 - Complete, again, final adjustments before rendering.
Sequence 05 - Incomplete, reassess and fix issues ready for render.
Sequence 06 - Complete, but additions to be made before rendering.
Sequence 10 - Incomplete - Addition elements and animation required before renders.
So, lots to do but if all goes well, rendering should begin for Monday morning.
All in all, things are moving towards completion. But this weekend is definitely the time to make changes and get things ready to render. The list below outlines what needs doing on my part.
Sequence 02 - Complete, slight adjustments need to be made before rendering.
Sequence 04 - Complete, again, final adjustments before rendering.
Sequence 05 - Incomplete, reassess and fix issues ready for render.
Sequence 06 - Complete, but additions to be made before rendering.
Sequence 10 - Incomplete - Addition elements and animation required before renders.
So, lots to do but if all goes well, rendering should begin for Monday morning.
Tuesday, 2 July 2013
Track 1 Update
I never quite explained my reasoning for taking the track in this direction compared to other sequences. It seems like a detour in some ways but I think the music develops so much later on that starting at this point feels perfectly natural. The music feels so slow and contemplative it's like wading through water and the opening track feels much more suited to being a proper 3D space to travel through. It's not super fast-paced jazz. It's slow, methodical and hypnotic. I've tried replicate this feeling through movement The audience will get sucked in.
I'd experimented with using Maya on the very first test for this project using Andriana's speed painting to generate the particles. This is the same particle experiment. Placing a moving camera into the scene, with all the joys of perspective and depth can bring, threw it completely open. A couple sacrifices from the original painting are going to be made because it's a re-imagining based on concept art, and not directly made through the painting like my other sequences. My goal with this sequence is to now just bring a bit more of the painting into the scene.
Monday, 1 July 2013
Act Revisited - Track 02
So, now that I've worked out what is working and what isn't, it's time to go back with a fresh mind and make these pieces fantastic. Track 10 is dead to me, the first draft was a default which lacked just about everything. Tomorrow I'll be re approaching that section and rethinking it from scratch. But today, I've made adjustments to Track 02. Some further adjustments are still to be made, but the notes I wish to hit are there at the moment. Some of the methodology and ideas are laid out below.
Track 02
(The youtube upload has pushed the sound slightly out of sync)
The way in which I work on this project is possibly different to how I original intended, but the approach nonetheless feels like an inherently correct one to me. I first start by looking through all of the speed paintings. I look for notions, colours, themes and ideas that seem consistent throughout the works. I then take the speed paintings that seem most connected to the music and put them all into After Effects. From these I grab elements and layers and start placing them onto a new composition. The consistent notions that are seen become the building blocks for my sections. So,using Track 02 as an example...
The two big themes which are apparent in a huge number of the speed paintings are spirals and explosions of some sort. Circular notions and paint strokes seem to highlight how the music moves. This was the key structure. So the base form of a spiral made complete sense. The music gives this impression of moving through or falling down. The spirals came primarily from Simon Holland, Ryan Leitao, Molly Bolder and Adam Webb's work. The whole piece is a build up. It slowly forms to an explosive moment where the sound erupts out at the audience. This is again, reflected in the artwork. Vikki Kerslake, Lucy Yelding and Emily Clarkson demonstrate this theme within their speed paintings. It feels like an opening moment, the demonstration of a theatre act or the like. So, the spiral transforms into an explosion and reveals this strange spinning world. Many of the elements from Ryan Leitao were used for this section, and even though brief, it is a section that works because of that build up. Suddenly this downward move feels apparent in the music. The notions from my own speed paintings, as well as Lydia Caplan's, were the inspiration for this. Almost as though rain is clearing the scene for the next sequence.
For the final sequences, I'll be reminding myself of this methodology and ensuring that each is thrilling in this sense of reaction. More updates on the other sequences tomorrow!
Sunday, 30 June 2013
Track 1 v001
Track 1 is a little different as it's created in Maya, so it's got a real CG look to it. I felt that because the music tempo is so slow using flat 2D would feel slightly undramatic, so I've emphasised 3D space. I've only been able to render the opening 12 seconds but it's enough to get the point across.
Friday, 28 June 2013
Act Drafts Complete
After an array of power cuts this morning, I've finally managed to upload the 5 draft sequences. From this stage, it's a solid week of refining all the parts that I don't like or simply aren't working. The sequence for track 10 is the roughest so far, but most of the others are very close to completion.
Track 02
Track 02
Track 04
Track 05
Track 06
Track 10
It will be good to go back and look at each section in detail now that I've had some time away from them all. Crits and suggestions at this stage will be super helpful.
Thursday, 27 June 2013
Track 3 Draft
Everyone do the 'Hale-Bop'! Maybe not, but you'll understand when you watch Track 3. Very much inspired by Fantasia and Emma Foster's painting has a lovely brush-stroke quality which I thought would be the perfect fit. One thing to note is haven't considered the transition colours at the beginning or end yet. I'll adjust that for the next update.
Friday, 21 June 2013
Drafts Track 7,8 and 9
Tuesday, 18 June 2013
Monday, 17 June 2013
Track 05 Render v002
Here is an updated version of Track 05, it's been something I've been struggling with but this block out at least provides something to work on in detailed sections. I'm going to move on to my final track so that I know all will blocked out and take off some pressure concerning deadline etc. After is all done, it will be a case of revisiting each section and reworking the parts I don't like.
I've also quickly comped the three middle sections so that I can start to understand the transitions between.
Sunday, 16 June 2013
Track 9 v005
Re-jigged Track 9 for the new aspect ratio. It's thrown up a couple problems I didn't notice. At some point before the final render i'll go in and fix those problems, along with the ones I want to make regardless.
Thursday, 13 June 2013
Track 7 v002
Continuing with Track 7 using Joey Ku's rather seemingly American minimalist inspired painting. There's going to be a lot of big bold white space in the middle section which will definitely mix things up a little bit!
Monday, 10 June 2013
Track 7 v001
First 25 seconds of Track 7. I'm getting a cocktail umbrella feeling from this one so far...
Sunday, 9 June 2013
Track 8 v005
After a bit of a slog, the draft for Track 8 is finished. Some of the transitions are a bit ropey but I really want to move on to another track rather than fiddle with this one and let minor issues drag on. The good news is that means I have nearly 5 minutes 95% done and the next tracks are much shorter and easier to manage.
Thursday, 6 June 2013
Film Stills so far...
I've also been readjusting work for the new aspect ratio we are working at. Here are some stills of the sequences so far...
Track 05 Render v001
Roughing out the fifth section which is the most abrstract and jazzy part for me. This fills the gap between 2 pieces I've already completed, so I know how I want it to start and end. It's a pretty detailed sequence, so I've started by setting up the first section of this piece and will develop from there.
The sequence before this ends in a very simplistic and 2d world, I wanted to carry this through but start to add colour and more abstract reactions to the music. I'm planning to have this finished by next Tuesday, which will mean I will have 4 out of 5 sections drafted out and ready to test on the projector. More to come in the next few days.
Wednesday, 5 June 2013
Track 8 v004
We got the final resolution (2048x768) which is much wider than what we've been initially been working at. I didn't want to crop the image as it's purposefully composed in height. Instead, I've extended the canvas outwards which caused a few problems but is now resolved for this animation. For some unknown reason however, the camera has gone completely wrong in the opening seconds, so keep in mind that bit is nothing like what it should be!
The music is much calmer half way through so I'm keeping the animation style very simple for the second half in order to give the audience a breather before the onslaught of traffic light jazziness in Track 9. It's basic, but hopefully the quality of the initial animations will still provide some visual loveliness.
The music is much calmer half way through so I'm keeping the animation style very simple for the second half in order to give the audience a breather before the onslaught of traffic light jazziness in Track 9. It's basic, but hopefully the quality of the initial animations will still provide some visual loveliness.
TRACK 8 v004 from Thomas Beg on Vimeo.
Tuesday, 4 June 2013
Track 02 Render v002
I've not made any changes to this sequence apart from the adjusted resolution. Already, this format is starting to look more engaging and cinematic.
Track 02 Render v001
Beginning to rework the rough version for Track 02. I'd like to rough out the other 2 sequences in the next week so that I know how the entire thing will play out. Once that is done I will spend the final weeks really refining everything.
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