Showing posts with label Track 06. Show all posts
Showing posts with label Track 06. Show all posts

Friday, 5 July 2013

Act Revisited - Track 10 and 06

The final week is almost upon us and the rendering will begin soon. But before all that, it's a manic weekend of final changes, adjustments and corrections. The big change so far is a rework of Track 10. The last version was really lacking, and it just felt so unaware of it's base. So, I started fresh and it's already moving in a much more interesting direction.

Track 10


The key thing was to go back to the speed paintings and really think about what this piece was suggesting. The biggest problem is the lack of source material and notions. The music is very sparse, and thus the speed paintings vary wildly. From dark minimal images, to vivid explosions of colour. It all started with Joey Ku's and Dayle Sanders' images, both full of colour and life. These formed the base of the animation and helped build a strange landscape. The music really gives this impression of flying through a world as it slowly falls into silence. From these paintings, I started to build this abstract world and animate elements to emphasise this slow descent. It felt very enlightening and pleasing, despite it being the end of the piece, almost a surreal and dreamlike state of descent. So, this is the base, it hopefully provides a solid form to work from. The two areas I really want to get fixed this weekend are; to change the wavy coloured lines that act as transitions, and add in elements to help bring some excitements to certain parts. Phil Gomm's speed paintings suggest an almost firework display of explosion, which I think will add nicely to the subtle beats within the sequence.

Track 06


This sequence is another which is still in the works, but I'm uploading it with some changes so that I can get feedback about what could be added. It's definitely a piece which needs something extra, but I'm also wary about adding too much. The music for this part again has a strange wondering sensibility about it, and this is something I definitely want to keep. I've made changes to the end, partly because the previous spiral motif was a default stand in. This is going to require some further thought but for now it is definitely still open for adjustments.

All in all, things are moving towards completion. But this weekend is definitely the time to make changes and get things ready to render. The list below outlines what needs doing on my part.

Sequence 02 - Complete, slight adjustments need to be made before rendering.
Sequence 04 - Complete, again, final adjustments before rendering.
Sequence 05 - Incomplete, reassess and fix issues ready for render.
Sequence 06 - Complete, but additions to be made before rendering.
Sequence 10 - Incomplete - Addition elements and animation required before renders.

So, lots to do but if all goes well, rendering should begin for Monday morning.

Friday, 28 June 2013

Act Drafts Complete

After an array of power cuts this morning, I've finally managed to upload the 5 draft sequences. From this stage, it's a solid week of refining all the parts that I don't like or simply aren't working. The sequence for track 10 is the roughest so far, but most of the others are very close to completion.

Track 02


Track 04


Track 05


Track 06


Track 10

It will be good to go back and look at each section in detail now that I've had some time away from them all. Crits and suggestions at this stage will be super helpful.

Thursday, 30 May 2013

Track 06 Render v003

Some further progress on Track 06, this time working on the final part. Even though there is plenty to refine and work out, I've got a good understanding of the break down of this sequence. This acts as a block out of the entire section. I will return to this after blocking out Track 02, but for now this is definitely starting to come together.

Tuesday, 28 May 2013

Track 06 Render v002

Here are some further additions to Track 06. This is the middle section of the track and changes pace somewhat. Again, the driving force behind this piece is a more blurred, blended sequence. I'd like it to be more suggestive and colourful rather than definitive strokes of animation. Tomorrow I'll block out the final part of this sequence and then begin to look at refinements.

Thursday, 23 May 2013

Track 06 Render v001

I've been working on the rough base for Track 6 and this is what I have so far. This section instantly reminded me of the abstract sequences in Punch Drunk Love but also this strange Taxi Driver undercurrent. The animation below represents the base of the piece, upon which, more detail will be added. But overall, this section feels as though it should be more free in its approach. Something less definite and certain in it's movements.


I'll be posting more details on this section soon.